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Back to the Wilds! - Mapping the Hex, pt 10

  • Writer: Parnell Dubson
    Parnell Dubson
  • Jul 21, 2023
  • 5 min read

Wow, 10 parts! This has two scenes because I anticipated scene 8 to be a bit longer. It wasn't, but that is okay, it meant I was just going to get back to the hex crawl. You will notice the interrupted scene doesn't really quite match up with the Subject/Action. Per the rules of Mystic, one is to go with the first thing that comes to mind with the prompts, and that is what I did here. The inn was temporarily closed by order of the local magistrate for whatever reason. Enjoy!


Disclaimer: I utilize the Mythic Game Master Emulator (Mythic or Mythic GME) as well as The Solo Adventurer's Toolbox 1&2 (TSAT) & the Solo Wilderness Crawler (SWC) to supplement the adventure and build the terrain. I prepared little outside of the game world I already created, basic hex maps, and some lore that was already written from previous adventures. I will leave links to their respective links to support the authors at the end of this post. I encourage giving them a look!




Scene 8 - Back to the wilds! - 1FB - 1:00pm - Day 1

Denckash goes attempts to go to the inn, The Sweaty Strumpet, but it has a "Temporarily Closed" sign outside of the door. He is unable to take a short rest, he opts to be on his way.

CL=3, Chaos Roll 1d10=2, interrupted! Random Event!

Random Event: d100=60, PC Negative, Subject/Action: Passion of Legal Matters

Well then, this puts a damper on my lunch plans. He thought.

Because of this, he cannot regain the spell slot he expended to heal himself during the boggle fight. At least, he could go outside of the town and take a short rest, but I also want to get moving so I will refrain from doing so. I will roll one more random encounter as I leave the city.

Random Encounter 25%, d100=68, no.

He leaves the city, and makes way back for the coast.

End scene CL=2

Scene 9 - Back to the Wilds pt 2 - 1FB - 1:00pm - Day 1

Denckash walks back to the coast and continues his journey.

CL=2, Chaos Roll 1d10=6, no modifications

After walking the 15 minutes back to the coast, he crosses into the next hex

Entering Hex Q-1

Denckash enters into a change in terrain. While the previous 12 miles were flat and wooded, the low terrain gave way to rolling forested hills. He forgot to fill his waterskin before leaving so he should forage for some as he walked.

Forage Phase

Survival (Wis) DC10= d20+3=20+3=23! (+5xp)

Food: d6+3= 9 lbs of food

Water: d6+3=7 gallons of water

He successfully finds a water source, a little stream that ran down the hills. He took in some water and topped off his waterskin as well as his new waterskin. While he was foraging he found a thick growth of wild raspberry bushes has a path roughly chopped through it.

Does the path continue on after the bushes? 50/50 15%, d100=43, no.

The path starts and ends with the raspberry bushes. He was able to pick a good number of berries as well as various edible mushrooms. He packed the food away with his rations. He should be good for 9 days before he has to tap into his rations.

Is there a path anywhere else? 50/50 15%, d100=79, no

He would have to do his best to navigate eastward as the hills made the view of the coast a little obscure since he had to go deeper in to walk where he had a better foothold.

Navigation Phase

Survival (Wis) DC10, d20+3=8, Denckash is lost

Direction: d5= Southeast, to Hex R-2

Random Encounter: Mastiff, Lost & escaping

It is fair to say this mastiff is probably domesticated seeing as I rolled that it is escape. Denckash could do an animal handling check to assure it means no harm. As for getting lost, I can only go 1 more hex (6 more miles) during the Exploration Phase since I am now going on a slow pace. Per the rules I am following, I will not know I am lost until I roll a successful navigation check. Should he get lost again, and travels into a hex he already is familiar with, then he could realize he is lost and then try to make a successful navigation check.

There was no path so he pushed through the one cut through the raspberry bushes. He focused intently not to get caught by the thorns. Once he was through he walked for a bit before noticing something in the distance, about 200 ft away. He creeps up until he notices a Mastiff.

Stealth (Dex) check to sneak up within a distance that he can see the mastiff but not startle it - DC10; d20+0=6, fail

The mastiff turns to the sound of rustling leaves.

Does it notice Denckash? Very Likely 50%, d100=10, yes!

Does it run away? Likely 35%, d100=85, no!

The mastiff sees Denckash and begins to move toward him. It is about 100 ft away, and closing in.

The mastiff is moving at a speed of about 40 ft. It will take it 2.5 rounds to reach Denckash.

He travels about 50 ft and stands in a defense stance. It has, what looks like, leather armor on its chest and forelegs. Denckash attempts an Animal Handing (Wis) check, DC10

Animal Handling (Wis) DC10, d20+5=7, fail.

The mastiff barks loudly, seemingly to try and ward Denckash away. To be safe, Denckash veered off course just a bit, and walked until the barking of the large dog could no longer be heard.

Denckash finishes the hex in 3 hours at the current speed. However, he is lost..but he hasn't realized it yet. He will take a long rest, 2 hours eating, drinking, journaling & 8 hours sleeping.

He walked for a few more hours and decided it was getting late in the day. Time to make camp was upon him.

End Scene CL=3 4pm, 7.5 hours after he began


Oh boy, we are lost, this should be fun. I was hoping to tame the mastiff to be a companion but it wasn't in the cards. One thing I am trying to work on is that every encounter doesn't need to be combat, as some things may not need to be fault. Also, logistically, every wild animal I run into doesn't need to be aggressive, and as a druid, Denckash wouldn't want to go on a rampage. Additionally, if all the animals are being aggressive, there may be something wrong in the region.


Until next time, Happy Adventuring!

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